Section One: Governing Play (a) All CHA rules are in effect unless otherwise stated. (b) The President has final authority concerning all rules and regulations including, but not limited to, suspensions, expulsions and general discretion of conduct.
Section Two: Teams (a) Only registered players on team rosters (see Section Three). (b) A team should be composed of six to eleven (6-11) skaters and one (1) goalie (c) Each team will play with three (3) players and 1 goalie on the ice.
Section Three: Rules of Play (a) All games will be NON-BODYCHECKING. (b) All games will be one 25-minute running time period. All penalty shots will be taken at the end of the game. The game will stop after 25-minutes running time. (c) Face-offs will occur only at the beginning of each period or in case of coincidental penalties (see Minor Penalties). (d) When play is stopped due to the goalie controlling the puck or a goal was scored, a whistle will signal the attacking players to vacate the zone. Once all the attackers have exited the zone, the players may re- enter to resume play immediately. They may not challenge the opposition until they have all exited the zone. Attacking prematurely may result in a penalty for the offending team. (e) There is no center-ice (red) line, and therefore no icing calls or offside passes. (f) All offside plays at the blueline will be deemed delayed offside and the referee will call for the offending players to release the puck and exit the zone. Once all the offending players have exited the zone together, they may re-enter the offensive zone.
Section Four: Shift Changes (a) Players change on the fly for all age groups... except for 2010 & 2011 Division PLAYERS CHANGE ON THE BUZZER, every 1 minute as follows:
ON BUZZER (2011 Age Group) 1. Leave puck where it is. A penalty may be assessed as “too many men”, if puck is touched or shot away from area by any player after the line change buzzer has gone off. Other team takes possession of puck if penalty assessed. 2. The “ONE FOR ONE” Rule applies. Each player must reach bench area before another player can enter ice surface. A penalty may be assessed as “too many men”, otherwise. Other team takes possession of puck if penalty assessed.
Section Five: Minor Penalties (a) All penalties (unless coincidental) will result in a penalty shot situation for the player the infraction was committed against. The timekeeper will tally the # of penalty shots to be taken by each team, if any. All penalty shots will be taken at the end of the game. (b) Coincidental penalties shall result in a faceoff at centre ice. (c) Any player having been assessed three (3) minor penalties in the same game will be automatically ejected from that game. (d) Body checking penalties will be deemed as three (3) offences on the score sheet only. Three (3) body checking penalties in the same game will result in the immediate ejection from that game plus a further game misconduct. (d) If there is a delayed penalty and the offended team scores, the penalty is still recorded to the timekeeper.
Section Six: Major Penalties (a) Major penalties will result in the immediate ejection of the offending player(s) and suspension pending further review by the Convener. (b) Fighting majors will result in the penalized players being expelled from the game indefinitely pending further review by the Convener.
Section Seven: Coaches, Managers (a) Up to (4) four coaches, assistants or trainers may be on the benches. All bench personnel must be a minimum 18 years of age and registered with the tournament. (b) Coaches are required to make every effort to ensure EQUAL ICE TIME for all 3 on 3 participants and there is to be no shortening of the bench. (c) Any bench personnel having been ejected from a game, for any reason, will be automatically suspended for a minimum 2 games and subject to further review for possible expulsion from the tournament. INAPPROPRIATE BEHAVIOUR, CONDUCT OR LANGUAGE WILL NOT BE TOLERATED! (d) Failure to immediately relinquish control of the puck at the sound of the buzzer or new players entering the ice surface prematurely may result in a penalty (see Minor Penalties) for the offending team. (e) If the buzzer is to sound during the course of a penalty breakaway situation, the clock will be held and the players will be allowed to finish the exercise, but must vacate the ice at the sound of the buzzer.
Section Eight – Tie breakers Tie Breaking Sequence – conclusion of round robin series 8.0 If two or more teams are tied at the conclusion of a round robin series, then the following procedure will be used to determine the final ranking before the semi-final and final games are played.
If two teams are tied: 8.1 The winner of the round robin game between the two tied teams gains the higher position. 8.2 The team with the most wins in the round robin gains the higher position. 8.3 If the two teams are still tied after 8.1 and 8.2 have been applied, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner: Total number of goals for divided by the total number of goals for and against. NOTE: All round robin games are included.
Example: Goals For=10, Goals Against=4; Total Number=14;10/14=.714
The higher percentage gains the higher position
Goal differential will be maxed at 5 goals for tie-breakers (where the schedule is a mixed round robin), meaning an 8-1 win will be recorded for tie breaking purposes as a 6-1 win.
8.4 If teams are still tied after 8.1, 8.2 and 8.3. The team with the fewest goals against (all round robin games played) will gain the highest position. 8.5 If teams are still tied after 8.1, 8.2, 8.3 and 8.4. The team with the most goals for (all round robin games played) will gain the highest position. 8.6 If the two teams are still tied after 8.1, 8.2, 8.3 and 8.4 and 8.5 have been applied, the team with the least number of minutes in penalties throughout all of the round robin games, gains the higher position. 8.7 If the two teams are still tied after 8.1, 8.2, 8.3, 8.4, 8.5 and 8.6 have been applied, and then the team which scored the first goal in the game between the tied teams gains the higher position. 8.8 If the two teams are still tied after 8.1, 8.2, 8.3, 8.4, 8.5, 8.6 and 8.7 have been applied, a single coin toss will determine which team gains the higher position.
Three or More Teams Tied: Note: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker 9.0 If three teams or more are tied, the point record established in the games among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance. 9.1 The team with the most wins (among tied teams) would gain the highest position. 9.2 If teams are still tied after 9.1 has been applied, then the team with the best goal average gains the highest position. The goal average of a team is to be determined in the following manner: total number of goals for divided by total number of goals for and against. Example: Goals For = 10 goals, Goals Against = 4 goals Total Number = 14; 10/14 = .714
Goal differential will be not be maxed at 5 goals for 3 way tie- breakers, meaning an 8-1 win will be recorded for tie breaking purposes as an 8-1 win. The exercise of 9.2 establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two Team Tiebreaker”. 9.3 If teams are still tied after 9.1 and 9.2. The team with the fewest goals against (all round robin games played) will gain the highest position. 9.4 If teams are still tied after 9.1, 9.2 and 9.3. The team with the most goals for (all round robin games played) will gain the highest position. 9.5 If teams are still tied after 9.1, 9.2, 9.3 and 9.4 have been applied; the team to qualify would be the team that received the least number of minutes in penalties throughout all the round robin games. 9.6 If teams are still tied after 9.1, 9.2, 9.3, 9.4 and 9.5 have been applied, a coin toss shall determine the winner. In a 3-team coin toss, the odd team gains the highest position.